Digital Assets & E-Commerce

What Apple and Google Actually Take From App Revenue — And What Changed in 2026

The famous 30% cut is now the exception rather than the rule. Both stores drop to 15% for smaller developers, and Google Play restructured its fees entirely on 30 June 2026.

Skill level:IntermediateSetup time:An hour to model your revenueTime to first dollar:After your first paid installEarnings potential:70% – 85% of app revenue

Prerequisites

  • An app idea, or an app already earning
  • An Apple Developer or Google Play developer account

"Apple and Google take 30%" is the line everyone repeats. For most independent developers it hasn't been true for years, and as of mid-2026 Google Play's structure doesn't even resemble a single percentage any more.

Apple: 15% Under $1 Million

Apple's App Store Small Business Program charges 15% on paid apps and In-App Purchases, against the standard 30%.

To qualify you need up to $1 million USD in proceeds in the prior calendar year. That covers the overwhelming majority of independent developers — $1 million in proceeds, not revenue, is a substantial business.

What happens when you outgrow it is worth knowing precisely. Apple states:

"If a participating developer surpasses the 1 million USD threshold in the current calendar year, the standard commission rate will apply to future sales."

So the change applies going forward, not retroactively — you don't get billed the difference on earlier sales. And if proceeds fall back below the threshold, you can qualify again the following year.

ℹ️ Good to Know

Note that it's the prior calendar year that decides your eligibility, but the current year that can knock you out mid-stream. A developer whose app takes off in March can spend the rest of that year at 30% before requalifying is even a question.

Apple also lists a further reduction for developers on alternative terms in the EU: 10% on subscriptions after their first year.

Google Play: It Depends Where Your Users Are

Google Play now runs two different structures depending on the market.

In markets not yet on the new model, the familiar arrangement applies:

Earnings Service fee
First $1 million USD annually 15%
Above $1 million 30%
Auto-renewing subscriptions 15% regardless of total revenue

That subscription rate is the quiet advantage. A subscription app pays 15% at any scale, while a paid-app or IAP business crosses into 30% once it passes $1 million.

The 30 June 2026 Restructure

In the EEA, UK and US, Google Play moved to a materially different model from 30 June 2026 — and this is where most published advice is now wrong.

Two changes at once. The charge splits into a service fee plus a 5% billing fee, and the service fee depends on when the user first installed or updated your app.

Google defines a new install as "a transaction from a user whose first-time install or first update of the app from Google Play occurred on or after June 30, 2026", and an existing install as one where that happened before.

Roughly, for standard transactions:

User type Standard transaction Auto-renewing subscriptions
New install 10% + 5% billing fee 10% + 5% billing fee
Existing install 25% + 5% billing fee 10% + 5% billing fee

Lower rates apply for developers participating in Google's Play Games Level Up or Apps Experience programs, and separate rates apply to transactions through external web links.

⚠️ Warning

This is genuinely complicated, and the table above is a simplification of a schedule with several branches. Google's own page is the authority — read it against your specific app, market and program participation rather than budgeting from any summary, including this one.

The headline effect: a new user acquired after 30 June 2026 costs you far less in fees than a long-standing one on a standard transaction, while subscriptions land at 15% all-in either way.

What This Means Before You Build

Subscriptions are treated favourably on both stores. Google Play charges 15% for auto-renewing subscriptions regardless of revenue, and Apple's EU alternative terms drop to 10% after year one. If your idea works as a subscription, the fee structure rewards that.

The $1 million threshold is further away than it feels. Most independent developers will never approach it, which means the realistic rate to plan around is 15%, not 30%. Revenue models built on a 30% assumption understate what you'd actually keep.

Fees are not your only cost. Both platforms charge developer program membership annually, and app income is self-employment income — in the US, self-employment tax alone is 15.3% of net earnings before income tax.

💡 Pro Tip

Compare this against other digital-product routes before committing. An app keeping 85% of revenue sounds worse than a course platform paying 97% on your own referrals — until you account for the fact that app stores put your product in front of an audience actively searching, which is exactly what the higher-paying routes make you supply yourself.

A Practical Check

Work out three numbers for your own situation:

  1. Which store rate applies to you — almost certainly 15%, not 30%
  2. Whether your market is on Google Play's new structure (EEA, UK, US) or the older one
  3. Whether a subscription model fits, given both stores price subscriptions more favourably

✅ Action Step

If you already ship an app in the EEA, UK or US, check how your revenue splits between new and existing installs since 30 June 2026. That split now directly changes your effective fee rate, and it is not something the old "30% to Apple and Google" model captures at all.

Where to Verify Any of This

Every rate and threshold above is published by Apple and Google on the pages linked below. Google Play's schedule in particular is mid-transition and branches by market, program and install type — check it directly against your own app rather than relying on a summary.

Frequently Asked Questions

Does Apple still take 30% from app developers?

Only above a threshold. Apple's App Store Small Business Program charges 15% on paid apps and In-App Purchases for developers with up to $1 million USD in proceeds in the prior calendar year. The standard 30% applies above that.

What happens if you pass $1 million on the App Store?

Apple states that if a participating developer surpasses the $1 million threshold in the current calendar year, the standard commission rate applies to future sales. If proceeds fall back below the threshold, the developer can qualify again the following year.

What does Google Play charge developers?

In markets not yet on the new structure, Google Play charges 15% on the first $1 million of annual earnings and 30% above that, with auto-renewing subscriptions at 15% regardless of total revenue. The EEA, UK and US moved to a restructured model from 30 June 2026.

How did Google Play's fees change in June 2026?

From 30 June 2026 in the EEA, UK and US, Google Play splits the charge into a service fee plus a 5% billing fee, and differentiates by whether the user's first install or update happened before or after that date. New installs carry notably lower service fees than existing ones for standard transactions.

Sources & Further Reading

Every factual claim in this guide is drawn from primary, authoritative sources. Figures reflect the referenced pages at the time of our last review and can change — always confirm current terms on the official site.

  1. 1App Store Small Business ProgramApple Developer
  2. 2Service feesGoogle Play Console Help
  3. 3Udemy instructor revenue shareUdemy Support
  4. 4Self-Employment Tax (Social Security and Medicare Taxes)Internal Revenue Service
EE

EarnRoutes Editorial

Researched and fact-checked against primary sources

Compiled from Apple's App Store Small Business Program documentation and Google Play's published service fee schedule. Every rate and threshold quoted here is stated by the platform itself, linked in the source list below.

Last reviewed on September 3, 2026

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